﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SoSlam.Common.Communication
{
    public static class Constants
    {
        public const int TimeAdjustmentFactor = 5;

        public const float SMOOTHING_MAX_DISTANCE = 100;
        public const float SMOOTHING_MIN_DISTANCE = 0.5f;

        public const int BIRD_WIDTH = 75;
        public const int BIRD_HEIGHT = 40;
        public const float BIRD_SPEED_X = -20f;

        public const int PLAYER_WIDTH = 34;
        public const int PLAYER_HEIGHT = 34;
        public const float PLAYER_SCALE = 1.2f;
        public static int PLAYER_WIDTH_SCALED = (int)Math.Round(PLAYER_WIDTH * PLAYER_SCALE);
        public static int PLAYER_HEIGHT_SCALED = (int)Math.Round(PLAYER_HEIGHT * PLAYER_SCALE);

        public static float PANDA_SCALE = 1.5f;

        public const int POWERUP_WIDTH = 28;
        public const int POWERUP_HEIGHT = 22;

        public const int TOUCH_MARGIN = 20;
    }
}
